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| Where better to be mauled to death? |

The basic premise I hope the scenario depicted in your mind was the idea that running from something can be just as fun as killing it. Not all hero's need to be a Dovahkin (although it would be pretty bad ass.) A average human being can have just as much of a impact on player imersion as the player will feel just as much (if not more) of a sense of dread when presented with a dangerous situation.
Although I do acknowledge that the idea of running rather than fighting not to avoid the fight but because you simply can not win does have its flaws as games are meant to entertain the player, this brings me to my next point, the mechanics of the game.

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